Flame Swordsman Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Fighting Flame Swordsman
 Rarity
Fighting Flame Swordsman
 Rarity
Fighting Flame Swordsman
FIRE 4
Fighting Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Salamandra, the Flying Flame Dragon
 Rarity
Salamandra, the Flying Flame Dragon
 Rarity
Salamandra, the Flying Flame Dragon
FIRE 2
Salamandra, the Flying Flame Dragon
  • ATK:

  • 700

  • DEF:

  • 1600


While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Flame Swordsrealm
     Rarity
    Flame Swordsrealm
     Rarity
    Flame Swordsrealm
    Spell Continuous
    Flame Swordsrealm

      Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

         Rarity
        Salamandra Fusion
         Rarity
        Salamandra Fusion
         Rarity
        Salamandra Fusion
        Spell Equip
        Salamandra Fusion

          Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

             Rarity
            Flame Swordsdance
             Rarity
            Flame Swordsdance
             Rarity
            Flame Swordsdance
            Trap Normal
            Flame Swordsdance

              If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.

               Rarity
              Salamandra with Chain
               Rarity
              Salamandra with Chain
               Rarity
              Salamandra with Chain
              Trap Normal
              Salamandra with Chain

                Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.

                Extra Deck

                R Rarity
                Flame Swordsman
                R Rarity
                Flame Swordsman
                R Rarity
                Flame Swordsman
                FIRE 5
                Flame Swordsman
                • ATK:

                • 1800

                • DEF:

                • 1600


                "Flame Manipulator" + "Masaki the Legendary Swordsman"

                 Rarity
                Ultimate Flame Swordsman
                 Rarity
                Ultimate Flame Swordsman
                 Rarity
                Ultimate Flame Swordsman
                FIRE 8
                Ultimate Flame Swordsman
                • ATK:

                • 2800

                • DEF:

                • 1600


                "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                Need 36 UR

                 Rarity
                Fighting Flame Swordsman3 card
                UR Rarity
                Maxx "C"3 card
                 Rarity
                Salamandra, the Flying Flame Dragon1 card
                 Rarity
                Ultimate Flame Swordsman1 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Sky Striker Ace - Kagari3 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Change of Heart1 card
                 Rarity
                Fighting Flame Sword3 card
                 Rarity
                Flame Swordsrealm1 card
                UR Rarity
                Forbidden Droplet1 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Lightning Storm1 card
                UR Rarity
                Raigeki1 card
                UR Rarity
                Reinforcement of the Army1 card
                 Rarity
                Salamandra Fusion1 card
                UR Rarity
                Sky Striker Mobilize - Engage!3 card
                UR Rarity
                Sky Striker Mobilize - Linkage!3 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Triple Tactics Thrust1 card
                 Rarity
                Flame Swordsdance1 card
                 Rarity
                Salamandra with Chain1 card

                Main: 40 Extra: 15

                 Rarity
                3 cardFighting Flame Swordsman
                 Rarity
                3 cardFighting Flame Swordsman
                Fighting Flame Swordsman
                FIRE 4
                Fighting Flame Swordsman
                • ATK:

                • 1800

                • DEF:

                • 1600


                If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                 Rarity
                1 cardSalamandra, the Flying Flame Dragon
                 Rarity
                1 cardSalamandra, the Flying Flame Dragon
                Salamandra, the Flying Flame Dragon
                FIRE 2
                Salamandra, the Flying Flame Dragon
                • ATK:

                • 700

                • DEF:

                • 1600


                While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


                R Rarity
                3 cardSky Striker Ace - Raye
                R Rarity
                3 cardSky Striker Ace - Raye
                Sky Striker Ace - Raye
                DARK 4
                Sky Striker Ace - Raye
                • ATK:

                • 1500

                • DEF:

                • 1500


                (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                R Rarity
                1 cardSky Striker Ace - Roze
                R Rarity
                1 cardSky Striker Ace - Roze
                Sky Striker Ace - Roze
                LIGHT 4
                Sky Striker Ace - Roze
                • ATK:

                • 1500

                • DEF:

                • 1500


                If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardChange of Heart
                  UR Rarity
                  1 cardChange of Heart
                  Change of Heart
                  Spell Normal
                  Change of Heart

                    Target 1 monster your opponent controls; take control of it until the End Phase.


                     Rarity
                    3 cardFighting Flame Sword
                     Rarity
                    3 cardFighting Flame Sword
                    Fighting Flame Sword
                    Spell Quick
                    Fighting Flame Sword

                      Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


                       Rarity
                      1 cardFlame Swordsrealm
                       Rarity
                      1 cardFlame Swordsrealm
                      Flame Swordsrealm
                      Spell Continuous
                      Flame Swordsrealm

                        Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


                        UR Rarity
                        1 cardForbidden Droplet
                        UR Rarity
                        1 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardLightning Storm
                            UR Rarity
                            1 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardRaigeki
                              UR Rarity
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                UR Rarity
                                1 cardReinforcement of the Army
                                UR Rarity
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                   Rarity
                                  1 cardSalamandra Fusion
                                   Rarity
                                  1 cardSalamandra Fusion
                                  Salamandra Fusion
                                  Spell Equip
                                  Salamandra Fusion

                                    Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.


                                    R Rarity
                                    1 cardSky Striker Maneuver - Afterburners!
                                    R Rarity
                                    1 cardSky Striker Maneuver - Afterburners!
                                    Sky Striker Maneuver - Afterburners!
                                    Spell Normal
                                    Sky Striker Maneuver - Afterburners!

                                      If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                      SR Rarity
                                      1 cardSky Striker Mecha - Hornet Drones
                                      SR Rarity
                                      1 cardSky Striker Mecha - Hornet Drones
                                      Sky Striker Mecha - Hornet Drones
                                      Spell Quick
                                      Sky Striker Mecha - Hornet Drones

                                        If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                        N Rarity
                                        1 cardSky Striker Mecha - Shark Cannon
                                        N Rarity
                                        1 cardSky Striker Mecha - Shark Cannon
                                        Sky Striker Mecha - Shark Cannon
                                        Spell Quick
                                        Sky Striker Mecha - Shark Cannon

                                          If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                          SR Rarity
                                          3 cardSky Striker Mecha - Widow Anchor
                                          SR Rarity
                                          3 cardSky Striker Mecha - Widow Anchor
                                          Sky Striker Mecha - Widow Anchor
                                          Spell Quick
                                          Sky Striker Mecha - Widow Anchor

                                            If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                            UR Rarity
                                            3 cardSky Striker Mobilize - Engage!
                                            UR Rarity
                                            3 cardSky Striker Mobilize - Engage!
                                            Sky Striker Mobilize - Engage!
                                            Spell Normal
                                            Sky Striker Mobilize - Engage!

                                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                              UR Rarity
                                              3 cardSky Striker Mobilize - Linkage!
                                              UR Rarity
                                              3 cardSky Striker Mobilize - Linkage!
                                              Sky Striker Mobilize - Linkage!
                                              Spell Quick
                                              Sky Striker Mobilize - Linkage!

                                                If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardTriple Tactics Thrust
                                                  UR Rarity
                                                  1 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                     Rarity
                                                    1 cardFlame Swordsdance
                                                     Rarity
                                                    1 cardFlame Swordsdance
                                                    Flame Swordsdance
                                                    Trap Normal
                                                    Flame Swordsdance

                                                      If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.


                                                       Rarity
                                                      1 cardSalamandra with Chain
                                                       Rarity
                                                      1 cardSalamandra with Chain
                                                      Salamandra with Chain
                                                      Trap Normal
                                                      Salamandra with Chain

                                                        Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.


                                                        R Rarity
                                                        2 cardFlame Swordsman
                                                        R Rarity
                                                        2 cardFlame Swordsman
                                                        Flame Swordsman
                                                        FIRE 5
                                                        Flame Swordsman
                                                        • ATK:

                                                        • 1800

                                                        • DEF:

                                                        • 1600


                                                        "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                         Rarity
                                                        1 cardUltimate Flame Swordsman
                                                         Rarity
                                                        1 cardUltimate Flame Swordsman
                                                        Ultimate Flame Swordsman
                                                        FIRE 8
                                                        Ultimate Flame Swordsman
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 1600


                                                        "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.


                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        UR Rarity
                                                        1 cardAccesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        Hiita the Fire Charmer, Ablaze
                                                        FIRE
                                                        Hiita the Fire Charmer, Ablaze
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        R Rarity
                                                        2 cardSky Striker Ace - Hayate
                                                        R Rarity
                                                        2 cardSky Striker Ace - Hayate
                                                        Sky Striker Ace - Hayate
                                                        WIND
                                                        Sky Striker Ace - Hayate
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Left


                                                        1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                        UR Rarity
                                                        3 cardSky Striker Ace - Kagari
                                                        UR Rarity
                                                        3 cardSky Striker Ace - Kagari
                                                        Sky Striker Ace - Kagari
                                                        FIRE
                                                        Sky Striker Ace - Kagari
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Left


                                                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                        R Rarity
                                                        1 cardSky Striker Ace - Kaina
                                                        R Rarity
                                                        1 cardSky Striker Ace - Kaina
                                                        Sky Striker Ace - Kaina
                                                        EARTH
                                                        Sky Striker Ace - Kaina
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Right


                                                        1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                        SR Rarity
                                                        2 cardSky Striker Ace - Shizuku
                                                        SR Rarity
                                                        2 cardSky Striker Ace - Shizuku
                                                        Sky Striker Ace - Shizuku
                                                        WATER
                                                        Sky Striker Ace - Shizuku
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Right


                                                        1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                        SR Rarity
                                                        1 cardSky Striker Ace - Zeke
                                                        SR Rarity
                                                        1 cardSky Striker Ace - Zeke
                                                        Sky Striker Ace - Zeke
                                                        DARK
                                                        Sky Striker Ace - Zeke
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.



                                                        FLAME SWORDSMAN Decks in MASTER DUEL








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